Avatar: Frontiers of Pandora – Building a Modern Trailer Sound [Sound Redesign Breakdown]

Before starting any sound design project, I create a sound design document to define the desired characteristics of the audio and gather reference material where possible. For this trailer, the goal was to build an intentionally over-processed and over-designed sound palette. I avoided using realistic or library-style designed sounds and instead relied heavily on synthesis – even for grounded elements, to make the overall sound feel bigger, more modern, and more stylized. At the same time, I aimed to pack in as much storytelling SFX as possible without clashing with the music.

In trailer work, my focus is less on accurately representing every on-screen detail and more on creating a satisfying, cohesive sonic experience. The priority is to communicate key information clearly while minimizing interference with the music, rather than matching every visual beat one-to-one.

I approached the entire trailer audio – music and sound design together, as a single unified track, with the sound effects embedded into the music rather than sitting on top of it. A key part of this process was ensuring that each sound occupied its own frequency range within the mix. For example, at 0:24 the explosion is weighted toward the low and low-mid frequencies, allowing the helicopter descent to sit in the high and high-mid range without masking.

I am not the music composer. The music is intentionally included to demonstrate my sound design approach in music-driven trailers. Specifically, how I choose which sounds to emphasize or omit while still delivering clear information and a satisfying listening experience alongside a dense, high-energy music track.

Notable sound design choices and techniques

  1. Transient-heavy helicopter synth whooshes (White noise in Serum with a sharp envelope routed to the cutoff then processed heavily using transient shaper, AllPassPhase fiter, distrotion, etc…) to give the trailer a modern, high-tech feel that reflects the game’s focus on advanced technology.
  2. De-reverb on explosion tails to add movement and achieve a more contemporary sound design aesthetic.
  3. Experimenting with FX chain order – a simple technique, but one I’ve found extremely effective for shaping character.
  4. Distorted jet elements layered into the flamethrower to give it more weight and personality.
  5. Custom whooshes built from fire recordings, as a subtle nod to the DLC title From the Ashes.

Video Game Sound Designer